482 cards found.

"Ach! Hans, Run!"

Enchantment {2}{R}{R}{G}{G} (6)

At the beginning of your upkeep, you may say "Ach! Hans, run! It's the . . ." and the name of a creature card. If you do, search your library for a card with that name, put it onto the battlefield, then shuffle your library. That creature gains haste. Exile it at the beginning of the next end step.



Color Identity: G,R,Red,Green
Printings:
Unhinged ()

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"Ach! Hans, Run!"

Enchantment {2}{R}{R}{G}{G} (6)

At the beginning of your upkeep, you may say "Ach! Hans, run! It's the . . ." and the name of a creature card. If you do, search your library for a card with that name, put it onto the battlefield, then shuffle your library. That creature gains haste. Exile it at the beginning of the next end step.



Color Identity: G,R,Red,Green
Printings:
Unhinged ()

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Adarkar Unicorn

Creature Unicorn   2 / 2   {1}{W}{W} (3)

{t}: Add {U} or {C}{U}. Spend this mana only to pay cumulative upkeep costs.
"There is no nobler creature in all of Terisiare."
—General Jarkeld, the Arctic Fox



Color Identity: W,Blue,White
Printings:
Ice Age ()

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Adarkar Unicorn

Creature Unicorn   2 / 2   {1}{W}{W} (3)

{t}: Add {U} or {C}{U}. Spend this mana only to pay cumulative upkeep costs.



Color Identity: W,Blue,White
Printings:
Ice Age ()

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Aisling Leprechaun

Creature Faerie   1 / 1   {G} (1)

Whenever Aisling Leprechaun blocks or becomes blocked by a creature, that creature becomes green. (This effect lasts indefinitely.)



Color Identity: G,Green
Printings:
Legends ()

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Aisling Leprechaun

Creature Faerie   1 / 1   {G} (1)

Whenever Aisling Leprechaun blocks or becomes blocked by a creature, that creature becomes green. (This effect lasts indefinitely.)



Color Identity: G,Green
Printings:
Legends ()

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Aisling Leprechaun

Creature Faerie   1 / 1   {G} (1)

Whenever Aisling Leprechaun blocks or becomes blocked by a creature, that creature becomes green. (This effect lasts indefinitely.)



Color Identity: G,Green
Printings:
Magic Online Promos ()

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Amrou Kithkin

Creature Kithkin   1 / 1   {W}{W} (2)

Amrou Kithkin can't be blocked by creatures with power 3 or greater.
Quick and agile, Amrou Kithkin can usually escape from even the most fearsome opponents.



Color Identity: W,White
Printings:
Fourth Edition ()

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Amrou Kithkin

Creature Kithkin   1 / 1   {W}{W} (2)

Amrou Kithkin can't be blocked by creatures with power 3 or greater.
Quick and agile, Amrou Kithkin can usually escape from even the most fearsome opponents.



Color Identity: W,White
Printings:
Legends ()

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Amrou Kithkin

Creature Kithkin   1 / 1   {W}{W} (2)

Amrou Kithkin can't be blocked by creatures with power 3 or greater.
Quick and agile, Amrou Kithkin can usually escape from even the most fearsome opponents.



Color Identity: W,White
Printings:
Masters Edition III ()

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Amrou Kithkin

Creature Kithkin   1 / 1   {W}{W} (2)

Amrou Kithkin can't be blocked by creatures with power 3 or greater.



Color Identity: W,White
Printings:
Legends ()

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Amrou Kithkin

Creature Kithkin   1 / 1   {W}{W} (2)

Amrou Kithkin can't be blocked by creatures with power 3 or greater.



Color Identity: W,White
Printings:
Masters Edition III ()

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Amrou Kithkin

Creature Kithkin   1 / 1   {W}{W} (2)

Amrou Kithkin can't be blocked by creatures with power 3 or greater.



Color Identity: W,White
Printings:
Renaissance ()

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Amrou Kithkin

Creature Kithkin   1 / 1   {W}{W} (2)

Amrou Kithkin can't be blocked by creatures with power 3 or greater.



Color Identity: W,White
Printings:
Fourth Edition ()

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Amrou Kithkin

Creature Kithkin   1 / 1   {W}{W} (2)

Amrou Kithkin can't be blocked by creatures with power 3 or greater.



Color Identity: W,White
Printings:
Fourth Edition Foreign Black Border ()

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Amrou Scout

Creature Kithkin Rebel Scout   2 / 1   {1}{W} (2)

{4}, {t}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.
The people of Amrou were scattered by war and driven into hiding. Scouts maintain the beacon fires that signal "return" and "home."



Color Identity: W,White
Printings:
Modern Masters ()

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Amrou Scout

Creature Kithkin Rebel Scout   2 / 1   {1}{W} (2)

{4}, {t}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.
The people of Amrou were scattered by war and driven into hiding. Scouts maintain the beacon fires that signal "return" and "home."



Color Identity: W,White
Printings:
Time Spiral ()

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Amrou Scout

Creature Kithkin Rebel Scout   2 / 1   {1}{W} (2)

{4}, {t}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.



Color Identity: W,White
Printings:
Modern Masters ()

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Amrou Scout

Creature Kithkin Rebel Scout   2 / 1   {1}{W} (2)

{4}, {t}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.



Color Identity: W,White
Printings:
Time Spiral ()

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Amrou Seekers

Creature Kithkin Rebel   2 / 2   {2}{W} (3)

Amrou Seekers can't be blocked except by artifact creatures and/or white creatures.
The paradise of Amrou Haven had become a field of cinders. Its people struggled to survive, hoping to see visions of its past in the strange storms that quickly passed.



Color Identity: W,White
Printings:
Modern Masters ()

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Bummer

482 cards found.